Calm games,
built properly.

Alongside client software, we design and build games of our own. The first, Koimere, is in development. The water behind this text is the game itself, running in your browser.

This is the game running live. Tap the water, or tap a koi to meet it.

In developmentiPhone · Android · Web

Koimere

A koi pond puzzle game.

Turn the stream, feed the koi who ask, and dig the old mill pond out of the sand, one stretch at a time.

  • Kohaku
  • Tanchō
  • Taishō Sanke
  • Shōwa
  • Ōgon
  • Chagoi

How we make games

  1. No lives, energy bars or timers.

    You play for as long as you like. Nothing refills, nothing runs out, nothing nags you back.

  2. No loot boxes.

    What you get is what the game says you get. Nothing is left to a paid roll of the dice.

  3. Your pond waits for you.

    Skip a week and everything is just as you left it. A calm game shouldn’t punish you for having a life.

  4. Real frames, never mock-ups.

    Everything on these pages is drawn by the game’s own code, in your browser, right now.

Where Koimere is

An honest build log. Solid means it runs today; open means it is designed but not built yet.

Read the full log

Working today 3

  • The live pond
  • Dredging
  • A sketch of the stream puzzle

Coming next 5

  • A long pond to explore
  • Orders and the order board
  • Breeding
  • Decorating
  • Visitors and seasons

The same people build software for founders.

IsmailApps is a software product studio. A game asks for smooth motion on an ordinary phone, touch that feels right and state that survives a week away. We bring that same care to SaaS and AI products.